

There are other characters you can interact and talk with, but they're put completely on a side by the game that clearly wants you to focus only on pushing forward.Įven thought the game focuses highly on combat itself, throwing enemies your way every few steps you take, I can't wrap my head around how inconsistent and weird it feels with the hit detection or dodging and parrying mechanics being so badly done.

Main plot is told in a lousy way as a background narration and is empty enough to not pay attention to it most of the time and still miss nothing. You get in, customize your own character, and get resurrected as a fallen warrior from old Norse times by Heimdall himself, so you can gear up and defeat Loki. Getting onto facts now, let me start with what you'll be greeted with.

Unfortunately it turns out to be a pretty mixed, flat bag of great ideas, bad mechanics, amazing mythological settings and plain story telling. After it was picked up once more by the Studio 369 and published by Ragnarok Game, LLC, on paper it sounded like nothing else than an awesome third person RPG game, which we're kinda short of lately. Initially it was picked up by the original developers, but even they decided to leave the project.
#Rune 2 game engine series#
The first instalment of the series (yeah, you guessed it - Rune) was released back in 2001 and was not continued for 19 years. Other than that, it's basically not much more than a hyped disappointment and a great example why old gems should be left untouched and moved on from. Rune II is a Viking third person adventure game, where your goal as the chosen warrior is to save Midgard by fighting all sorts of creatures, beasts and warriors to gain strength and resources needed to whoop Loki ass.
#Rune 2 game engine software#
The people selling the decision makers always stress how easy and simple things are and it won’t break anything and then there’s thousands of if or buts and delays involved.All genres 2.5D 2D Action Adventure Animation & Modeling Anime Arcade Arena Assassin Atmospheric Audio Production Base Building Battle Royale Beat 'em up Block-breaker Board Game Building Bullet Hell Bullet Time Card game Cartoony Casual Choices Matter Christmas Sale City Builder Classic Colorful Comedy Crafting Cute Cyberpunk Dating Sim Design & Illustration Destruction Detective Difficult Diplomacy Drama Driving Dungeon Crawler Early Access Economy Education Episodic Exploration Family Family Friendly Fantasy Fast-Paced Female Protagonist Festive Fighting First Person Flight Football FPS Free to Play Game Development God Game Gore Graphic Design Hack and Slash Hacking Hand-Drawn Hidden Object Historical Horror Isometric Jigsaw JRPG LEGO Lovecraft Management Massively Multiplayer Match-3 Maze Medieval Metroidvania Military MMO MMORPG MOBA Music Mystery Naval Noir Nudity Open World Operating System Parkour Party Photo Editing Physics Pinball Pirates Pixel Graphics Platformer Platformerm Point & Click Political Post-apocalyptic Psychological Horror Puzzle Racing Rail Shooter Realistic Relaxing Retro Rhythm Rogue-like Rogue-lite RPG RTS Sandbox Sci-Fi Sexual Content Shoot 'Em Up Shooter Side Scroller Side-Scroller Simulation Sniper Snooker/Pool Software Training Souls-Like Space Sports Stealth Steampunk Story Rich Strategy Subscription Superhero Survival Tactical Team Based Text-Based Third Person Third-person shooter Thriller Top-Down Tower Defense Trivia Turn-Based Turn-Based Combat Turn-Based Strategy Twin Stick Shooter Twin-Stick Utilities Video Production Violent Virtual Reality Visual Novel VR Walking Simulator War Web Publishing Western xing Zombies

#Rune 2 game engine upgrade#
Even when stable You typically wait for 1 or versions and hot fixes to upgrade so you don’t risk game breaking bugsĬoming from someone that works with system migrations all the time, though not in gaming. Things are going to change radically from one preview iteration to the next…somethings will be rewritten, functions changes or dropped.No dev is going to constantly rewrite their stuff from iteration to iteration or dev with a buggy ass engine that could Wipeout your whole project at any moment. No there is no chance of that (unless it’s a prototype), when they say they give it to key partners early it’s to get feedback on features, processes, how they can speed up workflows etc…no one in their right mind is going to develop anything with a preview version of an engine. …super useful to ue4 developers until 2022.
